V1.3 Update


This is the last major update for Datura Time - it's been a fun 4.5 years of development ;)

  • Updated distance-based scaling and opacity for aiming reticule sprite
  • Added aiming reticule back in when not using aiming assist 
  • Fixed some glitches and tweaked gameplay in Forest 1 and 2
  • Made all directional lights in scenes automatically important (ie per-pixel) - prevents directional lights occasionally not lighting geometry
  • Optimized A* pathfinding code
  • City 2: Fixed projectile ricochet off-of basketball courts mesh
  • Various minor gameplay tweaks and re-balancing 
  • Fixed issue with perceived audio source inversion for 3D spatial sound.
  • Added voice-overs and headbust GUI elements for all talking NPCs
  • Added music to level intro sequences 
  • Added new game outro text 

Files

datura_time_v130_DEMO.zip 167 MB
11 days ago

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