v1.4 - Major Update!


v1.4 Major Update

  • Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over
  • Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes
  • Fixed logic for "death in darkness" in Underground level - players now receive damage gradually if they are not being chased and in darkness without a lighter or use of datura
  • Fixed bug for lighter fluid where it could not be replenished automatically if it was at 0% while being toggled on
  • Datura portal now opens automatically in Underground level when player enters portal room
  • Visual tweaks and improvements for some levels (e.g., added green fog to Train_0)
  • Various gameplay balancing tweaks
  • Fixed bug in city_outskirts level where a race condition was allows the fence to be open before all incoming militia are killed
  • If player starts level with less than 10 health, they get 15 health at the start of each level in order to further avoid soft-locking
  • The BTR60 was modified to add a one-time initial delay of 1.5-2.0 seconds when first spotting the player in non-tank combat mode
  • Implemented dual molotov throwing system where quick trigger press and release (under 1.0 seconds) throws a Molotov with fixed velocity, while longer holds enable the original charged ranged throwing
  • Disable rotating camera control for both keyboard and gamepad input - players don't really seem to use it
  • Implemented strafing
  • All weapons are now automatically armed - no need for manual arming anymore
  • Trigger button has been re-purposed as additional free button on gamepad
  • Improved auto-aiming for player tank mode - turret will now rotate smoothly towards locked on enemies and re-center if not target is locked on
  • Fixed bug were diesel can pickup GUI notifications were not showing up in tank mode levels
  • Changed GUI notifications to disappear if player is attacking instead of aiming (since player has weapons armed by default now)
  • Updated auto-aiming so that player can move now freely in any direction regardless of locked-on target direction
  • Added ability to rebind keyboard and gamepad keys/buttons
  • Added momentary red tinting of player mesh when receiving damage
  • Bullets do a little more damage to player if they hit them while Datura is active
  • For both bar levels, portal will activate immediately once player walks away from NPCs after initial conversation
  • Footstep sounds now disabled when rotating
  • Update stamina recharging to allow continuous use from 45% recharge value
  • Added continuous line-of-sight validation during target locking when using auto-aiming
  • Reduced reticule opacity when running so it doesn't distract the player too much
  • Fixed bug with tank bullet occasionally spawning inside players tank if they shot while moving tank forward
  • Fixed bug where player stats for final level were being loaded from level before bar (last non-tank level)
  • Optimized player input for performance and robust null reference error checking
  • Fixed bug where health would sometimes go above 100 due to fixed vs normal update sync issues

Files

datura_time_v140_DEMO.zip 168 MB
1 day ago

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