v1.5 - Major Update


v1.5 - Major Update

  • Player can now move in while sniping
  • Fixed game controls input rebinding screen not showing sniper mode on/off key/gamepad bindings
  • Fixed in-game help screen not showing sniper mode key/gamepad bindings 
  • Fixed bug where gamepad was being detect at all times (even when not connected) - now in-game help will show either keyboard or gamepad help based on the device type that the last pressed key/button belongs to
  • Fixed critical logical bug in train_1_b where ghoul was not spawing as condition depended on datura being picked up with the pistol. Now ghoul will spawn when only pistol is picked up, so if player uses datura before pickup up pistol, the ghouls still spawns. 
  • Fixed bug where nightvision datura mode did not replenish stamina when used. Now using datura in "special mode" i.e., nightivison mode, will also restore stamina back to 100%. 
  • "Cycle Enemy Forward" and "Cycle Enemy Backward" instructions have been renamed to "Next Target" and "Previous Target" for better understanding
  • Increased rotation speed when moving. Otherwise when standing still and with an armed projectile weapon, rotation speed is reduced to allow for better aiming accuracy. 
  • Increased hematogen and kvas HP restore values
  • To prevent player cheesing Hangar level boss (Behemoth) by standing platform and hiding behind boxes while shooting, hellfire is now activated on the upper level platform if the player is there for too long. 
  • Fixed bug where on certain levels (finale, trainyard), players rocket would explode in front of them if they launched it while moving. 

Files

datura_time_v150_DEMO.zip 168 MB
4 hours ago

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