Fire Line
A downloadable game for Windows and macOS
Fire Line is an interactive narrative style game where the player is left to observe the game environment before being able to interact with it by carrying out a single key gameplay decision. The prototype was developed over a period of about six months as a personal project (entering full development phase in late January/early February 2012). The prototype was developed using Unity 3D Pro.
I started developing Fire Line as a prototype after my initial concept idea was turned down by my university for funding. I then decided to drastically change the overall design of the game and instead focus on making Fire Line an interactive narrative style game, with a strong focus on researching and developing group and agent AI simulation techniques.
Fire Line is set in an alternative present where the player takes control of a character belonging to the mysterious "Chaos" resistance movement. The players character is tasked with infiltrating the flooded dystopian city of Zone 8 and destabilizing the brutal regime of Father X. The players character hopes to accomplish this by planting and detonating a bomb in their backpack, in the main government administrative district of Zone 8.
Fire Line takes inspiration from literary works such as 1984 by George Orwell, the punk attitude of Ryu Murakami's Coin Locker Babies and the state-control overtones of Alan Moore's V for Vendetta, as well as subconscious inspiration drawn from the audio visual elements of Pink Floyd's The Wall.
Controls:
WASD - Move Around
Mouse - Look Around
Spacebar - Detonate Bomb
1-0 - Change scenes
Windows users may need to install a QuickTime video codec to run the game properly.
Status | Released |
Platforms | Windows, macOS |
Release date | Aug 15, 2012 |
Author | vladstoj |
Genre | Interactive Fiction |
Made with | Unity |
Tags | Abstract, psychedelic, Psychological Horror |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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